Product at Microsoft — Studied circuits/code/music at Duke

Aspiring to build alongside good people, good product.

Product Mood Board

These are not original thoughts — just a collage of ideas that resonate.


Great products are tools that abstract away complexities and provide clear value to people. They seem to graft seamlessly into everyday life without calling too much attention to the apparatus (no matter how clever it is).


Aesthetics: often necessary but never sufficient. There is no substitute for core product value.


Because well-considered products don’t draw excessive attention to themselves, the way users experience them is so pure that they often seem inevitable or even ordinary.


Product people are curators of ideas, leaning upon the deep expertise of diverse sets of people and finding the through-line where ability to build something meets a widespread need. They help a team distill technology into a form that has a purity of value. The fallacy is that they themselves have all the ideas.


We are only scratching the surface of computing and the increasingly leveraged power of bits to deliver to the many the considered work of a few.

Using Movement to Control Music

My interest in exploring the intersection of technology and art led me to conduct an independent project in my sophomore year of college with Dr. Scott Lindroth (Vice Provost for the Arts, Duke University) exploring how technology could be leveraged to give dancers the ability to control the music they are dancing to in real-time.

In 2013, Duke offered me the opportunity to take some of the work I developed from this project to China, where I spent 5 weeks teaching workshops on the intersection of technology and the arts.

Built with Microsoft Kinect, Supercollider, OpenNI, Processing


Thoughtfully considered hats for everyday wear.